Tecmo Super Bowl Tournament 2004
You think that you're the best?  Now's your chance to prove it.
Gotta Have Rules to Play the Game
Tecmo Super Bowl can really be enjoyed in two ways.  One way is to go MAN vs COM, and destroy the computer with precision passing and finesse running.  The other way is to take on another human opponent.  This is when the game gets tricky.  Most people implement their own set of "Tecmo Rules" when it comes to MAN vs MAN match-ups.  This tournament is no different.
Official 2004 Tournament Rules
Overview

These rules are established to promote fair and competitive games.  As always, you must remember that it is a game.  On top of that, it's Tecmo Super Bowl, where the lines of "physical realism" are blurred.  It is a game, not a simulation.  Wins and losses should be handled with dignity and class.

In-Game Rules

1. Cheating is not allowed.  No looking at the other person's controller while they are picking their plays.  This should be obvious.

2. Lurking is not allowed.  In other words, don't use your nose tackle unless your "match" calls for it (more on this in the tournament rules).  If you are skilled enough at Tecmo, you should be able to remain competitive by selecting other defensive players as well.

3. Intentionally running down the clock is allowed, yet strongly frowned upon.  It's definitely legal...but it's not in the spirit of Tecmo.

Tournament Rules

1. Depending on the number of participants, the tournament will be done in either a single or double elimination style.  This rule will be updated once the roster is finalized.

2. Each "match" will have it's own randomly selected style based on the roll of the dice. This will ensure variety as well as testing the overall skill of the Tecmo player.  The following game options will be:

1 Pick your favorite team. Normal rules apply.
2 Lurking is allowed! Pick your favorite team.
3 Pro Bowl! You may select your own custom rosters!
4 Pick your opponent's team. Normal rules apply.
5 Player 1 chooses style of game.
6 Player 2 chooses style of game.

3. Player 1 & Player 2 (home & away) will be decided by a simple coin flip.

4. Each player has three minutes to build their own custom playbook and set their starting line-up before each match.

5. In the event of tie game after overtime, the game will be restarted and a winner will be determined by following a college overtime-like system.  See following rules chart.

Each player takes their turns with the ball. For each score that player 1 makes, player 2 must answer with a score (or vise versa, depending on who gets the ball first).

Example:
P1 wins the toss and receives the ball.
P1 drives to the 30 and kicks a field goal.  3-0
--Now, P2 must at LEAST score 3 points to stay in the game.
--If P2 scores a touchdown, he wins.

P2 receives the kickoff from P1.
P2 drives to the 20 and kicks a field goal.  3-3
--The game continues.
P1 receives the kickoff from P2.
P1 scores a touchdown.  10-3
--Now, P2 MUST score a touchdown to stay in the game.
P2 receives the kickoff from P1.
P2 throws an interceptions and loses the ball.
--Thus, P2 does not answer P1's score.
--P1 wins the game.

6. If the Nintendo happens to freeze during game play, the game must be restarted from scratch.  I'm sorry, but there's no other way to handle this. The probability of the Nintendo has been reduced greatly by cleaning the connector pins and using a Game Genie to allow a better connection.  Also, if the game is not even close (major ass whipping) at the time of freezing, the losing player may choose to be noble and give up.

7. The tournament will be ran on a fairly strict time schedule.  Each player will know in advance approximately what time they will have to play their games.  If a player misses their game, it is automatically forfeited.  The rule will be somewhat lenient, but I hope to keep things on a pretty tight schedule.

The Championship Series

The Championship Series between the final two Tecmo competitors will be handled in a "Best of Three" style.  Home & Away will still be decided by a coin flip for each individual game.  Each of the three games will contain different preset rules.

Game 1: Pick your opponents team.  Lurking is allowed.
Game 2: Pick your favorite team.  No lurking!
Game 3: (if necessary) Pro-Bowl.  Select your own rosters.  Lurking is allowed.  The away team chooses their favorite conference.
.

2004 Platteville Tecmo Super Bowl Tournament Rules last updated on January 23, 2004.  These rules are subject to change based on the number of people registered for the tournament as well as any other modifications that I may feel necessary to make.  Please know and fully understand this rule book as it will only enhance your tournament experience.  As always, Tecmo Super Bowl is meant to be played in fun with your fellow friends and competitors.